Abstract:Successful video analysis relies on accurate recognition of pixels across frames, and frame reconstruction methods based on video correspondence learning are popular due to their efficiency. Existing frame reconstruction methods, while efficient, neglect the value of direct involvement of multiple reference frames for reconstruction and decision-making aspects, especially in complex situations such as occlusion or fast movement. In this paper, we introduce a Dynamic Memory Prediction (DMP) framework that innovatively utilizes multiple reference frames to concisely and directly enhance frame reconstruction. Its core component is a Reference Frame Memory Engine that dynamically selects frames based on object pixel features to improve tracking accuracy. In addition, a Bidirectional Target Prediction Network is built to utilize multiple reference frames to improve the robustness of the model. Through experiments, our algorithm outperforms the state-of-the-art self-supervised techniques on two fine-grained video object tracking tasks: object segmentation and keypoint tracking.
Abstract:Generating realistic building layouts for automatic building design has been studied in both the computer vision and architecture domains. Traditional approaches from the architecture domain, which are based on optimization techniques or heuristic design guidelines, can synthesize desirable layouts, but usually require post-processing and involve human interaction in the design pipeline, making them costly and timeconsuming. The advent of deep generative models has significantly improved the fidelity and diversity of the generated architecture layouts, reducing the workload by designers and making the process much more efficient. In this paper, we conduct a comprehensive review of three major research topics of architecture layout design and generation: floorplan layout generation, scene layout synthesis, and generation of some other formats of building layouts. For each topic, we present an overview of the leading paradigms, categorized either by research domains (architecture or machine learning) or by user input conditions or constraints. We then introduce the commonly-adopted benchmark datasets that are used to verify the effectiveness of the methods, as well as the corresponding evaluation metrics. Finally, we identify the well-solved problems and limitations of existing approaches, then propose new perspectives as promising directions for future research in this important research area. A project associated with this survey to maintain the resources is available at awesome-building-layout-generation.
Abstract:Channel coherence time has been widely regarded as a critical parameter in the design of mobile systems. However, a prominent challenge lies in integrating electromagnetic (EM) polarization effects into the derivation of the channel coherence time. In this paper, we develop a framework to analyze the impact of polarization mismatch on the channel coherence time. Specifically, we first establish an EM channel model to capture the essence of EM wave propagation. Based on this model, we then derive the EM temporal correlation function, incorporating the effects of polarization mismatch and beam misalignment. Further, considering the random orientation of the mobile user equipment (UE), we derive a closed-form solution for the EM coherence time in the turning scenario. When the trajectory degenerates into a straight line, we also provide a closed-form lower bound on the EM coherence time. The simulation results validate our theoretical analysis and reveal that neglecting the EM polarization effects leads to overly optimistic estimates of the EM coherence time.
Abstract:Generating flexible-view 3D scenes, including 360{\deg} rotation and zooming, from single images is challenging due to a lack of 3D data. To this end, we introduce FlexWorld, a novel framework consisting of two key components: (1) a strong video-to-video (V2V) diffusion model to generate high-quality novel view images from incomplete input rendered from a coarse scene, and (2) a progressive expansion process to construct a complete 3D scene. In particular, leveraging an advanced pre-trained video model and accurate depth-estimated training pairs, our V2V model can generate novel views under large camera pose variations. Building upon it, FlexWorld progressively generates new 3D content and integrates it into the global scene through geometry-aware scene fusion. Extensive experiments demonstrate the effectiveness of FlexWorld in generating high-quality novel view videos and flexible-view 3D scenes from single images, achieving superior visual quality under multiple popular metrics and datasets compared to existing state-of-the-art methods. Qualitatively, we highlight that FlexWorld can generate high-fidelity scenes with flexible views like 360{\deg} rotations and zooming. Project page: https://ml-gsai.github.io/FlexWorld.
Abstract:Class-incremental learning (CIL) enables models to learn new classes progressively while preserving knowledge of previously learned ones. Recent advances in this field have shifted towards parameter-efficient fine-tuning techniques, with many approaches building upon the framework that maintains a pool of learnable prompts. Although effective, these methods introduce substantial computational overhead, primarily due to prompt pool querying and increased input sequence lengths from prompt concatenation. In this work, we present a novel prompt-based approach that addresses this limitation. Our method trains a single set of shared prompts across all tasks and, rather than concatenating prompts to the input, directly modifies the CLS token's attention computation by adding the prompts to it. This simple and lightweight design not only significantly reduces computational complexity-both in terms of inference costs and the number of trainable parameters-but also eliminates the need to optimize prompt lengths for different downstream tasks, offering a more efficient yet powerful solution for rehearsal-free class-incremental learning. Extensive experiments across a diverse range of CIL benchmarks demonstrate the effectiveness of our approach, highlighting its potential to establish a new prompt-based CIL paradigm. Furthermore, experiments on general recognition benchmarks beyond the CIL setting also show strong performance, positioning our method as a promising candidate for a general parameter-efficient fine-tuning approach.
Abstract:As social changes accelerate, the incidence of psychosomatic disorders has significantly increased, becoming a major challenge in global health issues. This necessitates an innovative knowledge system and analytical methods to aid in diagnosis and treatment. Here, we establish the ontology model and entity types, using the BERT model and LoRA-tuned LLM for named entity recognition, constructing the knowledge graph with 9668 triples. Next, by analyzing the network distances between disease, symptom, and drug modules, it was found that closer network distances among diseases can predict greater similarities in their clinical manifestations, treatment approaches, and psychological mechanisms, and closer distances between symptoms indicate that they are more likely to co-occur. Lastly, by comparing the proximity d and proximity z score, it was shown that symptom-disease pairs in primary diagnostic relationships have a stronger association and are of higher referential value than those in diagnostic relationships. The research results revealed the potential connections between diseases, co-occurring symptoms, and similarities in treatment strategies, providing new perspectives for the diagnosis and treatment of psychosomatic disorders and valuable information for future mental health research and practice.
Abstract:In this paper, we present CAD2Program, a new method for reconstructing 3D parametric models from 2D CAD drawings. Our proposed method is inspired by recent successes in vision-language models (VLMs), and departs from traditional methods which rely on task-specific data representations and/or algorithms. Specifically, on the input side, we simply treat the 2D CAD drawing as a raster image, regardless of its original format, and encode the image with a standard ViT model. We show that such an encoding scheme achieves competitive performance against existing methods that operate on vector-graphics inputs, while imposing substantially fewer restrictions on the 2D drawings. On the output side, our method auto-regressively predicts a general-purpose language describing 3D parametric models in text form. Compared to other sequence modeling methods for CAD which use domain-specific sequence representations with fixed-size slots, our text-based representation is more flexible, and can be easily extended to arbitrary geometric entities and semantic or functional properties. Experimental results on a large-scale dataset of cabinet models demonstrate the effectiveness of our method.
Abstract:Causal discovery is a fundamental problem with applications spanning various areas in science and engineering. It is well understood that solely using observational data, one can only orient the causal graph up to its Markov equivalence class, necessitating interventional data to learn the complete causal graph. Most works in the literature design causal discovery policies with perfect interventions, i.e., they have access to infinite interventional samples. This study considers a Bayesian approach for learning causal graphs with limited interventional samples, mirroring real-world scenarios where such samples are usually costly to obtain. By leveraging the recent result of Wien\"obst et al. (2023) on uniform DAG sampling in polynomial time, we can efficiently enumerate all the cut configurations and their corresponding interventional distributions of a target set, and further track their posteriors. Given any number of interventional samples, our proposed algorithm randomly intervenes on a set of target vertices that cut all the edges in the graph and returns a causal graph according to the posterior of each target set. When the number of interventional samples is large enough, we show theoretically that our proposed algorithm will return the true causal graph with high probability. We compare our algorithm against various baseline methods on simulated datasets, demonstrating its superior accuracy measured by the structural Hamming distance between the learned DAG and the ground truth. Additionally, we present a case study showing how this algorithm could be modified to answer more general causal questions without learning the whole graph. As an example, we illustrate that our method can be used to estimate the causal effect of a variable that cannot be intervened.
Abstract:Current image watermarking methods are vulnerable to advanced image editing techniques enabled by large-scale text-to-image models. These models can distort embedded watermarks during editing, posing significant challenges to copyright protection. In this work, we introduce W-Bench, the first comprehensive benchmark designed to evaluate the robustness of watermarking methods against a wide range of image editing techniques, including image regeneration, global editing, local editing, and image-to-video generation. Through extensive evaluations of eleven representative watermarking methods against prevalent editing techniques, we demonstrate that most methods fail to detect watermarks after such edits. To address this limitation, we propose VINE, a watermarking method that significantly enhances robustness against various image editing techniques while maintaining high image quality. Our approach involves two key innovations: (1) we analyze the frequency characteristics of image editing and identify that blurring distortions exhibit similar frequency properties, which allows us to use them as surrogate attacks during training to bolster watermark robustness; (2) we leverage a large-scale pretrained diffusion model SDXL-Turbo, adapting it for the watermarking task to achieve more imperceptible and robust watermark embedding. Experimental results show that our method achieves outstanding watermarking performance under various image editing techniques, outperforming existing methods in both image quality and robustness. Code is available at https://github.com/Shilin-LU/VINE.
Abstract:Robot learning has proven to be a general and effective technique for programming manipulators. Imitation learning is able to teach robots solely from human demonstrations but is bottlenecked by the capabilities of the demonstrations. Reinforcement learning uses exploration to discover better behaviors; however, the space of possible improvements can be too large to start from scratch. And for both techniques, the learning difficulty increases proportional to the length of the manipulation task. Accounting for this, we propose SPIRE, a system that first uses Task and Motion Planning (TAMP) to decompose tasks into smaller learning subproblems and second combines imitation and reinforcement learning to maximize their strengths. We develop novel strategies to train learning agents when deployed in the context of a planning system. We evaluate SPIRE on a suite of long-horizon and contact-rich robot manipulation problems. We find that SPIRE outperforms prior approaches that integrate imitation learning, reinforcement learning, and planning by 35% to 50% in average task performance, is 6 times more data efficient in the number of human demonstrations needed to train proficient agents, and learns to complete tasks nearly twice as efficiently. View https://sites.google.com/view/spire-corl-2024 for more details.